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PDF D&D Waterdeep Dungeon of the Mad Mage by Wizards RPG Team EPUB Download Open now in any browser there's no registration and complete book is free. PDF D&D Waterdeep Dungeon of the Mad Mage by Wizards RPG Team EPUB Download review, torrent download locations. Formats Available: PDF, ePub, Mobi, doc Total Reads - Total Downloads - File Size PDF The Crooked . The Mad Mage rounded up the remaining dark elves, The Yawning Portal, a famous inn and tavern located trapping some of their souls for use in his dark magic, near the eastern slope of Mount Waterdeep, derives its while twisting the bodies and enslaving the minds of name from a foot-diameter well that descends into others. Once he had wrung /5(87). D&D Waterdeep Dungeon of the Mad Mage by - Barnes & Noble The Hardcover of the D&D Waterdeep Dungeon of the Mad Mage by Wizards RPG Team at Barnes & Noble. FREE Shipping on $ or more! D&D Waterdeep - Dungeon of the Mad Mage - Wizards of the Coast Release Date: 13 NOV. Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game. In .




waterdeep dungeon of the mad mage pdf download free


Waterdeep dungeon of the mad mage pdf download free


Expedition to Undermountain. Greenwood, Ed. Ruins ofUndermountain. Undermountain: Maddgoth's Castle. Undermountain: Stardock. Cover Illustrator: Cynthia Sheppard - waterdeep dungeon of the mad mage pdf download free.


Undermountain: The Lost Level. Halls ofUndermountain. Don't come Product Engineer: Cynda Callaway down beeouse, uh, we're ttnovoting ot1d evcrythl'"g is o mess. You won't find ony ircose1re, ond the buffet is cloud until futthtr notice. Whot's tho1? You think you eon plunder Art Administration: David Gershman my home ond gei owoy with it?


Yo11 don'i hove rite experienet points. Prepress Specialist: Jefferson Dunlap. Cynthia Sheppard illustrates a host of villains vying for control of the dungeon's depths. Heroes, watch your step! All characters and their distinctive likenesses are property o Wiurds of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herrin is prohibited without the ex.


Printed in the USA, waterdeep dungeon of the mad mage pdf download free. A: Dungeon Denizens B: Elder Runes Deck C: Secrets Deck This book aims to touch on every major level of The Levels of Undermountain table lists the dungeon's that vast, dangerous place.


It's okay for characters to enter a dungeon level [ designed for characters of 5th through 20th that's designed for a higher-level party; the encounters level. You can run it waterdeep dungeon of the mad mage pdf download free a stand-alone adven- there will be more dangerous and taxing, but characters ture or use it in conjunction with its precursor, Water- can retreat if things get too rough. Characters can also leave Undermountain, adventure elsewhere, and return deep: Dragon Heist, which is an adventure that takes to the dungeon once they're higher in level.


All other nec- essary stat blocks are included in appendix A. When 4 Twisted Caverns 8th a creature's name appears in bold type, that's a visual s Wyllowwood 8th cue pointing you to its stat block in appendix A or in the 6 Lost Level 9th Monster Manual.


If a stat block appears in appendix A of 7 Maddgoth's Castle 9th this book, the text tells you so. Magic items are 10 Muiral's Gauntlet 11th described in the Dungeon Master's Guide or, in the case 11 Troglodyte Warrens 11th of new items, the encounters in which they are found. Every dungeon 16 Crystal Labyrinth 14th level has its own encounter locations keyed to a map. These key features are 19 Caverns of Ooze 15th arranged in order of prominence or in the order in 20 Runestone Caverns 16th which characters are likely to notice them.


These sum- 21 Terminus Level 16th maries are designed to help you process the information 22 Shadowdusk Hold 17th at a glance. If a listed feature requires further explana- 23 Mad Wizard's Lair 17thth tion, you'll find additional information about that feature after the summary.


When the elves left, they used a powerful spell land to the base of Mount Waterdeep, perhaps acceding to erase all traces of their capital. This spell had the un- to the whispered summons of providence. Some believe intended side effect of creating a permanent knot in the he hailed from the nearly forgotten empire known as Weave, the fabric through which all magic is channeled. In ages past, humanity spread from This knot lies deep underground and isn't something that the Cradlelands across FaerOn, originating from what can be seen, felt, or undone, but it can cause madness is now the Plains of Purple Dust, a wasteland birthed to bloom in the minds of mortal beings who dwell near out of a conflict with the gods.


Others give Halaster less it for too long. The knot permeates Undermountain, and the madness it causes typically manifests as an obsession ancient origins, placing him among the early wizards with the dungeon itself. Those affected by the knot in the of Netheril, or asserting that he came from a southern Weave exhibit a subconscious desire to remain in or near nation long since buried by sand and time. Whatever the dungeon. Halaster and several of his apprentices fell his origin, scholars have recorded that Halaster brought prey to this obsession, as did many Melairkyn dwarves with him seven apprentices to Mount Waterdeep.


Not all With the Seven guarding his back, Halaster tapped creatures that dwell in Undermountain succumb to its into his immense power to summon beings from other madness, and those who do aren't even aware that the planes of existence to help him build a wizard's tower to dungeon has them in its clutches.


But as the seasons wore on, the Seven saw less and less of their enigmatic mas- came to surround the ruins of Halaster's home. Under- ter. Halaster continued to use fell creatures from distant mountain was known to those early settlers, and they planes for tunneling and other construction beneath his often sent criminals into its endless depths as punish- tower, and the wizard kept the nature of most of his un- ment.


So it was for many years, until an intrepid adven- derground dealings a secret from the Seven. Eventually, turer named Durnan delved into the labyrinth beneath Halaster's exploration broke into the Underhalls, waterdeep dungeon of the mad mage pdf download free, a com- the tower and returned alive, laden with riches and plex of tunnels and rooms built by the dwarves around a countless harrowing tales. Durnan used his new fortune mithral mine beneath Mount Waterdeep.


The architects to demolish the remnants of Halaster's tower and built of the Underhalls, waterdeep dungeon of the mad mage pdf download free, the Melairkyn clan, had long ago been an inn over the well he had used to descend into Under- killed or dispersed, and warring duergar and drow had mountain, and call it the Yawning Portal. Durnan owns settled in the ruins. Halaster began a crusade against and operates the inn and tavern to this day, serving pa- both the drow and the duergar, participating in wild trons and inviting the brave and foolish alike to test their hunts with extraplanar allies through the tunnels.


The mettle in the Dungeon of the Mad Mage. The Mad Mage rounded up the remaining dark elves, The Yawning Portal, a famous inn and tavern located trapping some of their souls for use in his dark magic, near the eastern waterdeep dungeon of the mad mage pdf download free of Mount Waterdeep, derives its while twisting the bodies and enslaving the minds of name from a foot-diameter well that descends into others.


Once he had wrung the drow of their usefulness, the first level ofUndermountain. Located in the center Halaster Blackcloak tunneled on, ever downward, in- of the taproom, the well was once the outer shell of dulging his inexplicable compulsion for delving deeper Halaster's mighty tower, which was demolished long and deeper into the mountain.


Its sheer walls are made of old mortared stones. Using his underground complex as a base of oper- Next to this gaping orifice hangs a winch with a simple ations, Halaster traveled to other planes and distant rope-and-pulley mechanism that Durnan, the proprietor, lands, collecting strange and dangerous creatures to uses to lower adventurers down the shaft and some- live as prisoners, servants, or guardians in Undermoun- times pull them up again.


Durnan controls the winch tain. Populating and defending the dungeon became an himself and will transport only one adventurer at a time.


Over time, the mage's preoccupation with The trip takes 10 rounds, down and up, waterdeep dungeon of the mad mage pdf download free. The rope is Undermountain electrified his eccentricities and infused stained with old blood and long enough to reach all the him with an air of unconcealable madness. Some left only foot shaft level l, area 1.


Others remained by his s ide. As they into the well, whether they opt to use the rope or not. He a lso readily accepts coin from pa- trons who want to place grisly bets on adventurers who During the years Halaster quested on other planes and sequestered himself in his tunnels, his magnificent dare explore Undermountain, and their odds of return- tower and its surrounding walls fell into ruin. In time, ing alive.


As the city sprawled outward over the years, it drunken laughter. They can be scaled without Obaya Uday, a neutral good Chultan priest of Waukeen climbing gear with a successful DC 15 Strength Athlet- god of tradehas traveled from the distant city of ics check. No check is needed to enter Undermountain Port Nyanzaru on behalf of a wizard named Wakanga by using the rope-and-pulley system.


O'tamu to procure magic items from Waterdeep. Adventurers who hang around the Yawning Portal often Obaya approaches the adventurers and offers to pay find work delving into Undermountain on the errands for any unwanted magic items they find in Undermoun- of others, waterdeep dungeon of the mad mage pdf download free.


The characters might have their own reasons tain. Obaya has secured her funds in Waterdavian banks for venturing into the Mad Mage's dungeon, but the and can pay handsomely within a matter of hours for adventure hooks described in this section can be used any magic items the characters bring to her. The amount as further motivation. These hooks are divided into two s he's willing to pay is based on the item's rarity, as categories: starting quests and future quests. Adventur- s hown in the Magic Item Rewards table, and is nonne- ers are under no obligation to accept or complete waterdeep dungeon of the mad mage pdf download free gotiable.


Characters would be hard-pressed to find any- of these quests, though the promised rewards are often one willing to spend as much for these items as Obaya substantial enough to be tempting. Any of the Item Rarity O baya's Reward quest givers described below might approach the char- Common 10 pp acters shortly after their arrival at the Yawning Portal.


Uncommon SO pp The characters can accept as many or as few starting quests as they want. Based on the needs of your cam- Rare pp paign, you might even introduce some starting quests Very rare 5, pp of your own. S he prices a spellbook based on the might find his ring in the possession of a hobgoblin war- highest-level spell contained in it: 5 pp for 1st level, 25 lord named Azrok see level 3, area 21n and discover pp for 2nd or 3rd level, pp for 4th or 5th level, how Esvele's brother met his untimely end.


Returning pp for 6th or 7th level, and pp for 8th or 9th level. Kressando's ring to Esvele completes the quest and Once she has paid for 7, pp worth of magic items places her in the party's debt. Injected into the conversation is the fol- Threestrings to his friends, plays a three-stringed lute lowing tale: at the Yawning Portal and is a much more talented This story dates to the fall of Illefarn, an elven king- musician than he pretends to be.


In truth, Mattrim is a dom of the North. An alabaster throne waterdeep dungeon of the mad mage pdf download free to Harper spy who uses this busking gig to establish rela- Syglaeth Audark, the last coronal of Illefarn, disap- tionships with the Yawning Portal's unique clientele. It's said that a group of dwarves feared the called the Flagon and the Dragon in Skullport.


Cal'al destruction of such a miraculous work of stonecraft provided shelter a nd healing to a wounded Harper and stole the throne right out from under the elves' spy in Skullport and is owed payment for her support.


Where the dwarves hid it for so long, Mattrim's pouch contains three moonstones worth who knows? But should you find it in Undermoun- 50 gp each. Mattrim tells destruction of Aelinthaldaar by Coronal Audark himself, the characters that a dragonborn mage named Felrax who ordered it placed in an underground vault.


Despite guards the place. After the fall of lllefarn, A young noblewoman, Esvele Rosznar has been fre- Melairkyn dwarves found the throne and bore it to their quenting the Yawning Portal on busy evenings, keeping halls with the intention of repairing it and returning it to mostly to herself while sipping zzar and listening to the elves. Her family has a tarnished reputation, having If the characters find the throne see level 3, area 14c once been banished from Waterdeep for slavery and and inform Volo of its location, he s hares this informa- other illegal acts.


Although the Rosznar family is trying tion with his elf friends, who express their gratitude by to regain its integrity and standing, several bad apples giving the party a beautifully crafted longbow and an threaten to impede that progress with their sinister elven quiver containing twenty silvered arrows.


The ventures.


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Introduction to Waterdeep: Dungeon of the Mad Mage

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Waterdeep dungeon of the mad mage pdf download free


waterdeep dungeon of the mad mage pdf download free

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